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Perfect dark deep sea perfect agent
Perfect dark deep sea perfect agent














Note, again, I'm playing on a PAL system so I am able to Farsight the PA cannisters to complete the megaweapon disablement objective.ĭefense - 1:12 - A consistent level for a change. Fortunately Elvis came fast on this run and allowed me to get a very decent time. Elvis is a known pest, and he has often fallen victim to a double shotgun blast to the head when he comes to the rendezvous thirty seconds late for no apparent reason. This time is slow compared to the world record, but is decent for a speed run (no speech skipping, waiting for guys, no pausing for xray)ĭeep Sea - 2:47 - You guessed it the third unlucky level in a row. Hence, I opted to wait until they would surely complete. Unfortunately, on a PAL system, the GPS/autopilot guys have the tendancy to often (ie more often than on NTSC) decide that they'll walk around in circles rather than complete their objective as the lady with the gun told them. Pelagic 2 - 1:16 - 2 annoying levels in a row. Still, it was a solid run with little error other than a stubborn president. All the fast strats involve so much luck, so I had to opt for a consistent strat that lost about 5 seconds. I didn't speech skip, of course, so my time is fairly respectable.Ĭrash Site - 1:46 - Oh dear. The run was clean apart from failing to blow up some glass with a proximity Dragon to save some time.Īir Force 1 - 1:12 - No combat boosts makes this level a little tougher than normal, as a bad framerate causes guards to be hard to hit. Only a crazy unshootable (I had bad aim:-D) guard cost me any time.Įscape - 2:35 - This is a very easy level and I achieved a fast time using a strategy that has probably never changed since people first played the game.Īir Base - 1:33 - Luckily the stewardess (who can be in 2 places) was in the good place, saving seconds. Rescue - 1:39 - Real time gets it's advantages - I discover that calling the quitting the cinema immediately and calling the lift yielded very satisfying speed advantages from a perfect 2nd lift. Still a respectable time by any standards. Infiltration - 1:20 - One time I actually managed to PR on this level in speed runs, however a half-second error cause me to miss the final lift and lose a few more seconds.

perfect dark deep sea perfect agent

I didn't watch the cinema because, frankly, it's boring. G5 - 1:59 - A clean run, utilising efficient cloaked room strats helped me lose very little time on this difficult level. Villa - 1:16 - A very clean run text-book run resulted in a time that would have beaten WRs from back in the day.Ĭhicago - 0:21 - There is never much variation in this level, but the laser bot took a while to move so I could throw the mine. Still, they didn't kill Dr Carrol so it worked out fine.

perfect dark deep sea perfect agent

This run was a personal record for this strat.Įxtraction - 1:02 - Tried to kill all the guards down the bottom, but i was a bit "cold" and failed dismally to kill most. Investigation - 1:58 - I found that I could get faster "bot" target times by watching no cinema.

perfect dark deep sea perfect agent perfect dark deep sea perfect agent

#Perfect dark deep sea perfect agent plus

The run consists of 17 levels, as it was decided that the "bonus" missions were unneccessary, plus accessing them would involve resetting after the final real level (credits start automatically).ĭefection - 0:16 - Rather than time the cinema to land directly on the guard's head, I decided it was faster to open the door myself and use it to glitch into the elevator. It also takes away a lot of boring timesaving tricks and watching of repetitive cinemas. I decided to time my run using real time rather than the game timer because it allows some strats that are unheard of, even by some of the most veteran players. I was originally planning to speed run the game on perfect agent, but the fun of the agent difficulty soon took over. The time listed is real time not the game's time. On the first level a glitch is used that leaves the game world, falling through the void outside the level and landing on the trigger for the next level. Single-segment speed run of Perfect Dark on Agent mode done on January 4 2005.














Perfect dark deep sea perfect agent